Remote collaboration - using sequence diagrams to communicate object-oriented design


Remote collaboration - using sequence diagrams to communicate object-oriented design

What is the most convenient way of communicating a design idea to another developer? In my opinion - drawing it.

What is the most convenient way of communicating a design idea to another developer? In my opinion - drawing it. However, when you are working remotely it's not as easy as taking a marker and walking to a whiteboard.

In the software agency where I work, I'm a member of an international, partially remote team, where meetings usually take place remotely via Google Hangouts. Once, when we were discussing redesigning part of an application that the team was working on, I found myself struggling to explain my design ideas to the other developers.

It was definitely not down to limited vocabulary - as, in fairness to all team members, we speak pretty fluent English. It was at that moment I thought "If only I could just draw it!" But at that moment I was unprepared and I wasn't aware of any tool that would let me draw diagrams as easily as on a whiteboard.

How developers communicate design ideas?

For me, sequence diagrams are an excellent way to visualize your design ideas. They are described in the Unified Modelling Language (UML) as a group of Interaction Diagrams [1].

They (sequence diagrams) bring clarity to your (developers) thoughts and provide a vehicle to collaborate and communicate with others. Think of them as a lightweight way to acquire an intention about an interaction. Draw them on a whiteboard, alter them as needed, and erase them when they've served their purpose. [2]

To illustrate what sequence diagrams are, let's define two classes:

And a third class that depends on them:

Below, is a sequence diagram that illustrates the above code:

Object C sends the message call to object A (invokes a method call on object A).
Object A responds returning result to object.
Then, object C calls object B passing the obtained result as an argument and so on.

What else can we see besides the interaction between the objects? We can see which methods are being used, so the public interface of each object becomes clear. And, along with that: the boundaries between the objects and their responsibilities.

Thanks to that, looking at a sequence diagram helps to develop a quality design - with small, single responsible objects, with well-defined interfaces.

How to draw sequence diagrams during remote meetings?

Sequence diagrams, during a design process, usually need to be redrawn and changed. They evolve back-and-forth while a team is brainstorming and trying to find the best design. There are tools that allow for the drawing of sequence diagrams by dragging-and-dropping boxes and drawing arrows. However, I couldn't imagine using them as drawing takes too much time and the listeners would lose their patience.

I was searching for a tool that would give me the possibility to efficiently adjust the diagram in "real time" - on the fly, whilst elaborating and interacting with others. Take a look:

As you watched the video above, you would have seen me typing code. The diagram was generated on the fly, as I was typing the commands into the editor, making the whole experience pretty interactive. I was using a standard called PlantUML [3] with RubyMine IDE plugin [4].

Basic PlantUML syntax for sequence diagrams

First of all, mark the beginning and end of the diagram by keywords @startuml and @enduml.

Then draw the diagram putting each step in a separate line and using arrows -->, <-- to indicate the direction of the communication.

To show the processing use: activate and deactivate keywords.

Notes can be added by using note keyword.

The whole syntax is described on the PlantUML website.

So, what are you waiting for? Get familiar with PlantUML! Add it to your programming arsenal and use it to communicate your design ideas when needed!

More reading

[2] Sandi Metz, Practical Object-Oriented Design in Ruby, Addison-Wesley, 2013, p.66

My goal is to efficiently deliver high quality software that is robust and well tested. Currently, I work to master following technologies: Ruby, JavaScript and SQL, and tools related to them. I like active forms of spending free time.

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