Technology and education together are changing global learning. An enormous progress in mobile devices makes the EdTech sector enter a new era - learning through mobile. It’s the right time to try and figure out how the future of mobile is shaping up and how tech-innovations will affect our daily learning. Let’s take a look at the main trends that are likely to shape the app market in the not-too-distant future.
The experts foresee changes across all aspects of our life as Internet connectivity advances by 2025. The Pew Research Center and Elon University Imagining the Internet Center research show that hyper-personalized interactions and immersive virtual reality environments are the future.
No more ban for smartphones at school
Not only hyper-personalized applications or VR, but educational applications in general. From school schedule and student journals, to behavior records and communicating with students outside the classroom - EdTech apps let teachers use techology instead of fighting it. Tablets and smartphones in the classroom now become indispensable help for both: students and teachers.
The XPrize Foundation is currently offering $15 million to the team that develops the best learning application capable of replacing a teacher for children with access to a tablet but no human educator. The Global Learning XPRIZE challenges teams from around the world to develop open source and scalable software that will enable children in developing countries to teach themselves basic reading, writing and arithmetic within 15 months.
Augmented Reality: Napoleon in the classroom
Imagine that you can travel to and explore the places all over the world without leaving a classroom. Or step into Napoleon's shoes to discover and understand his leadership skills. Thanks to an advanced technology lessons are gonna be more like a physical experience than memorising theoretical knowledge. Learning through experience is the best way to remember something for a long time. Why not to use VR or AR devices to better understand Newton’s Second Law? Or, going one step further, mix static physical objects with virtual ones and feel like a spacecraft team landing on the moon? That will take education to the next level!
It may seem that VR is focused only on entertainment - digital toys and video games. Virtual Reality simulators may come in useful in many different industries like: education, vocational training in military or clinical and engineering training.
Initially, VR was mostly implemented into video games, but it is settling in the world of education pretty rapidly. Ultimately, VR and AR can find 200 million users among primary and secondary school students and also have potential to become a standard tool at all stages of education. It will revolutionize the way students are taught.
The language barrier slowly disappears
Voice recognition software, supported by AI, can make learning easier than ever for students to practice speaking the language they are learning. Thanks to AI, the best voice recognition softwares are designed to be smart enough to hold a sensible conversation with the person using it.
Within the next few years AI’s influence on education will be clear to everyone, as these systems ease into classrooms everywhere, just like the Internet and computers some time ago. It’s very likely that many students will be taught by bots instead of teachers. Intelligent software will advise, tutor, and grade assignments.
Of course, language-learning tools aren’t exactly a novelty but nowadays they are more advanced. There’s a variety of high quality tools with speech recognition features supported by AI. For example MondlyVR, the first app that combines VR, voice chatbot and speech recognition. This app allows people to take part in conversations with virtual characters in 30 different languages. The app offers instant immersion, feedback on pronunciation, suggestions that enrich learners’ vocabulary, and interactive scenarios that make learning languages much easier.
How it will affect software development?
AI, VR and AR is quickly integrating into every aspect of our lives, not only in education. Amazon, Netflix, and other leading companies already infuse AI into their products in a number of ways. Some businesses use data and deep machine learning to cater to customers, others combe user data with new technologies like augmented reality, and machine learning systems engage customers with their products.
Honda’s Safe Swarm uses vehicle-to-vehicle communication to allow cars to share information with other vehicles around them. For example, alerts about a car crash could be sent to other cars, enabling them to communicate, cooperate and avoid accidents and traffic jams. Everything automated, powered by AI algorithms.
Also VR and AR may help devs improve their skills or see the final product as a result of their work. Li-Fi is a new light-base wireless connection with data speeds 100 times that of Wi-Fi. This new technology will bring high-definition virtual objects into our daily life.
Although the augmented and virtual reality technologies were established in the 1960s, only today the world is ripe to adopt them. And for the main turning point in its history, we can recognize the premiere of Pokemon Go, which popularized those technologies. Pokémon Go unleashed a huge demand for augmented reality entertainment, and major companies have spotted the chance. Soon you will be able to walk down the street in a foreign country and see all of the signs instantly translated into English.
According to CB Insights, global investments in EdTech startups were projected at $3B in 2017. It’s 24 percent more than in 2016. I’m more than sure this is a global trend and that’s the reason why it’s worth investing in EdTech applications.